![]() ![]() The machine room of course and maybe the archive tunnel if my new strat may work. ![]() I'm planning on redoing the Rainy Hall and the Wine Cellar because the RNG is really a B***H with me(the wine cellar puzzle is the best I got in over 5K attempt and it's late in the segment). ![]() Ok, it's upload and should be accesible soon: When the video will be upload, I'll edit. I'll explain the glitch before the video end uploading, first I use my old route in the Back hall(stair ramp, floor ramp and 2nd floor ramp jump) to start with the Study, then I do the guess and the storage but when I'm done with the storage, it appear that the cinematic hit box is a lot smaller when you do it in this order(like only around the fountain, it's a square(the size demarcation is the walls and pillars right aside the fountain)). Finally it's done, I'm currently uploading it so it should be up soon, so finally, the first glitch I ever found in this game will be useful. ![]() As soon as I'll finish the "Damn" Machine Room, I'll upload my segmented run up to the end of CH.1 and you'll see how in this vid. Good news, I found a way to skip the Parasol cinematic. that's sad for the Archive tunnels but I'll stay with the older strat. I saw you had a new Youtube account when I received a message saying Apjjm subscribe to you and I was like "He didn't already". I start the segment, I go in the second room I throw the barrel in a straight line to the other barrel to angle them perfectly together so that I can boost and I don't lose time to get on the roof(since I run in a straight line boosting up with them) but I need help on the second part, I think the jump between the beginning and the end of the level(where you use the barrel in your segmented AP(I'll reduce this way if you don't mind :P ), I think you can do it without a barrel by upward boosting on the little corner(there's a small square that is a little higher than the roof on the corner of it), up to now I haven't succeed boosting on this but I only test it out for like 3 hours and upward boost is my greatest weakness in glitching(just check the entrance of the cistern and the choirs of all my runs :P ). I start the segment, I go in the second room I throw the barrel in a straight line to the other barrel to angle them perfectly together so that I can boost and I don't lose time to get on the roof(since I run in a straight line boosting up with them) but I need help on the second part, I think the jump between the beginning and the end of the level(where you use the barrel in your segmented AP(I'll reduce this way if you don't mind ), I think you can do it without a barrel by upward boosting on the little corner(there's a small square that is a little higher than the roof on the corner of it), up to now I haven't succeed boosting on this but I only test it out for like 3 hours and upward boost is my greatest weakness in glitching(just check the entrance of the cistern and the choirs of all my runs ).Īlmost done with my part 1(I'll upload a similar way to Apjjm(up to BH, up to Prison, up to Sewer, up to Ch3 and until the end), I only need to do the Archive tunnels which by the way I need your help Apjjm and Adam. Old Route With save-warp: 75s - 80sĪlmost done with my part 1(I'll upload a similar way to Apjjm(up to BH, up to Prison, up to Sewer, up to Ch3 and until the end), I only need to do the Archive tunnels which by the way I need your help Apjjm and Adam. I am effectively cutting out moving along about 3/4 of the map - hence the rather shocking time difference. In essence, the time difference comes from the time spent walking over to the rods from the first drill bit & then backtracking to the reamining drill bits VS the time spent collecting the 2 drill bits from the start door & performing the new jumps to get over to the rods. Instead, I get the two drill bits and go OOB very close to the rods, negating that whole walk. Before I would get the first drill bit and then go OOB and do a rather large walk over to the rods (Which wasn't even a straight line), and then do at least half that walk back to get the remaining drill bits. This route exploits the save-warp to cover maximum distance. Estimated: 55s (4-5s for rod boost, 9-15s for 2 Save warps & getting last drill bit)ĭays of attempts and route revisions (and days of experimenting with different places to go OOB near the drill bits) leads to about 30s of improvement. ![]()
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